Early stage startup

A better first home for indie games

Mythara exists because solo developers deserve real visibility and players deserve to shape the games they love before launch.

Our mission

Give every solo dev a fair start

Most indie games fade because nobody finds them. Over 13,000 games release on Steam every year, and small studios cannot compete with the marketing budgets of big publishers. Mythara changes that with a handpicked catalog, browser based beta builds, and direct player feedback that reaches the developer.

Why it matters

Discovery is the real problem

Visibility decides whether a great game survives. We curate every title personally, pair each one with a community of early testers, and keep 90 percent of revenue with the creators. The result is healthier studios and games that are better because real players helped build them.

How it works

From beta build to launch

Developers publish a browser playtest build in minutes. Players sign up for early access, test the game, file bug reports, and vote on features. When the game launches, early testers carry their progress forward, and the studio launches to a ready made audience.

The journey so far

Mythara timeline

2026 Q1

Studio founded with a focus on indie and solo developers. First concept tests with five local studios.

2026 Q2

Partnerships signed with 20+ indie developers. Prototype of the beta hosting and feedback pipeline built.

2026 Q3

Launch of this website and the early access waitlist. First web based playtest builds live.

2026 Q4

Public beta of the full platform on AWS. Browser playtests open to all early access members.

2027 Q1

First wave of featured games reach full release. Revenue share payouts begin for partner studios.

What we believe

Our values

H

Handpicked, not crowdsourced

We feature a small set of quality games each week instead of flooding the store with every title.

T

Testers shape the game

Early access members vote on features and report bugs that meaningfully change the final release.

F

Fair to developers

A flat 10 percent platform fee, transparent dashboards, and revenue that reaches the studio on schedule.

G

Grown responsibly on AWS

Serverless infrastructure keeps our early stage costs low and lets us scale only when the audience grows.

Help us build the first home for indie games

Join the early access list, or reach out if you are a developer with a game to share.